Hi, my name is Zac Baylis
I am a designer, engineer, and artist, currently studying at Imperial College London in the UK. When I put pen to paper, I want it to mean something to someone, for my designs to help people and improve lives. This website is a collection of my favorite works over my design journey.
With each project, you will notice two sections; a product, and a process. This divide is significant and deliberate. I am a strong believer that the design process is the most fundamental component of a design, and as such should be detailed within any portfolio as it is the process that demonstrates the potential of the designer. Please enjoy as I attempt to take you along the design journey.
Future Aims
I believe that understanding people is the key to being a successful designer, and so wish to pursue my interests in human-centered design, pushing boundaries to help those who are often otherwise overlooked. Dealing with patients of motor neurone disease (ALS), has taught me the significance of making a difference that is positive in the world, no matter how small, and my future aim is to create a platform where I can do this on a wider scale, looking specifically at wellbeing, sustainability, and safety for the people of the future.
My next step is continuing the development of my design and technical skills while finishing off my Masters in Engineering (MEng) at Imperial College London, at which point I wish to combine this with business acumen to pursue this human-centered approach to product design.
My Masters project is the designing, building, and testing of a medical device to identify and categorize skin lesions. e.g. tracking the development of moles, skin tags, and bumps, or letting you know if you have skin damage from sun exposure.
Demonstrated Skills - Where to Find Them
Here I have drawn up an initial map of where you can find examples of some skills I feel are important for designers that can be found within this website:
+ Human-centered design techniques - Although common, demonstrated best in projects such as CF2000, Nexus, and FLOAT.
+ Teamwork - Demonstrated through group projects such as Nexus and DeliverE.
+ Adaptive learning - Best shown by projects including Sustainable PepsiCo Packaging and Imperial Enterprise Lab Merchandise.
+ Sketching - All design engineering projects, including Project Comfort, CF2000, FLOAT, and Nexus.
+ Prototyping - Best exemplified through projects such as CF2000, FLOAT, Project Comfort, and B&O Atmosphere
+ Rendering - Although common, demonstrated best in projects in projects such as Nexus, CF2000, and FLOAT
+ Video Editing - Best demonstrated in projects such as CF2000 and Nexus.
+ Manufacturing - Best demonstrated in Project Comfort and B&O Atmosphere projects.
+ Creativity - Shown through all design engineering and art projects.
Other skills include:
+ Coding - Arduino, SQL, Python, CSS, Java/JavaScript, R, MATLAB, HTML, Raspberry Pi
+ Design - Adobe CC (Id, Ai, PS, Ae, Pr, Xd), Rhino, Fusion 360, Figma, Blender, Solidworks, Keyshot, Miro, Notion